Trailer-centric Motion Design
for AAA Games
I design trailer motion with a purpose: to support both narrative and gameplay. Together with writers, editors, capture artists, and executive creatives, I craft motion for high-profile game trailers.
LOGOS
In-Environment
Accolade Walls
Text Cards
GFX Sequences, Footage FX, and Transitions
Endcards & Mnemonics
Styleframes
Back to Top